Lesson 3: Pong (the easy way)
This week, we replicate last week’s accomplishments in a matter of minutes by using the tools that Unity affords us. This frees up extra time to build out even more of our game, and allow us to start working on…
53-353 | Carnegie Mellon University | Entertainment Technology Center
This week, we replicate last week’s accomplishments in a matter of minutes by using the tools that Unity affords us. This frees up extra time to build out even more of our game, and allow us to start working on…
In this exercise, we are going to create the beginning of a Pong style game from scratch. We will use Unity primitives to create a playing field, make objects move with code and input from our keyboard, and finally have…
Welcome to the Fall 2026 semester of 53-353 Understanding Game Engines, an IDeATe game design course offered by the Entertainment Technology Center at Carnegie Mellon University. This course aims to demystify the process of programming and developing video games using…