Day 2: Unity Basics

Today we took an introductory look at the Unity Editor, including how to set up a project in the Unity Hub, the 1:1 mapping of your project folder and the “Assets” panel, and the Editor GUI.

Future classes will feature detailed write-ups with in-depth directions to follow and code resources. For today, our recording is posted on the course Canvas site. Here is the code that we developed today:

using UnityEngine;

public class BoxFountain : MonoBehaviour
{
    public GameObject myBox;

    // Start is called once before the first execution of Update after the MonoBehaviour is created
    void Start()
    {
        Instantiate(myBox);
    }

    // Update is called once per frame
    void Update()
    {
            Instantiate (myBox);
    }
}