Tom Corbett

Tom Corbett

Day 12: Singleton & Sounds

In today’s class, we discussed strategies for audio, and covered the Singleton pattern – a very powerful tool (but also a potentially tricky/dangerous one) for organizing our game and exposing our “manager” scripts to the objects in our scene. Tomorrow…

Day 5: Simple Collisions

In our latest class, we established a rudimentary collision and bouncing system by using a three-step process: To use this, we will run a number of checks and scenarios using the “if/elseif” and “switch” conditional statements.