Category Course Recap

Lesson 5: Astral Attackers (part 2)

In this week’s class, we discussed strategies for audio, and covered the Singleton pattern – a very powerful tool (but also a potentially tricky/dangerous one) for organizing our game and exposing our “manager” scripts to the objects in our scene.…

Lesson 4: Astral Attackers (part 1)

Today we started out on our new game – “Astral Attackers” – a Space Invaders inspired alien shooter that we will use to illustrate the ways in which the objects in our object-oriented program interact with one another. Instead of…

Lesson 3: Pong (the easy way)

This week, we replicate last week’s accomplishments in a matter of minutes by using the tools that Unity affords us. This frees up extra time to build out even more of our game, and allow us to start working on…

Lesson 2: Pong (the hard way)

In this exercise, we are going to create the beginning of a Pong style game from scratch. We will use Unity primitives to create a playing field, make objects move with code and input from our keyboard, and finally have…