Day 4: Hard Pong
Next, we discussed principles of animation, and applied some changes to regulate and smooth our motion.
53-353 | Carnegie Mellon University | Entertainment Technology Center
Next, we discussed principles of animation, and applied some changes to regulate and smooth our motion.
In class today we covered some of the basic rules and concepts of code, such as how to declare a variable, the importance of type, and why you should never confuse = (assignment) with == (is equal to). Next we…
Today we took an introductory look at the Unity Editor, including how to set up a project in the Unity Hub, the 1:1 mapping of your project folder and the “Assets” panel, and the Editor GUI. Future classes will feature…
No code or concepts today, just introductions and a course overview. Students should download and install Unity 6.0 LFS (6000.0.48f1) for tomorrow’s demonstration. As a reminder, tomorrow will be a pre-recorded session, please check the course Canvas site for details.
Welcome to 53-353 Understanding Game Engines, an IDeATe game design course offered by the Entertainment Technology Center at Carnegie Mellon University. This course aims to demystify the process of programming and developing video games using a “Game Engine” – software…